
Visit to get your own League of Legends account ready for ranked play. In this article I analyze a game that created a setting so large that every sequel revolves around a different unrelated character/time frame and there is still a lot of mystery about how it all came to be. The problem with this is that there is a difference between subtly implying a background such that the players can fill it in themselves, and just leaving it blank and saying *poof* HERE IT IS! LOOK HOW PRETTY/DARK/AWESOME IT IS while not actually explaining anything. The biggest thing I look for in a game is how open-ended the story was, how much was left unsaid and merely implied in how the world came to be. This is inspired by Chris’s fantastic article 10 TV shows that could make good roleplaying games. What makes a good story in a video game may not make a good story when you have half a dozen people trying to carve out their own legacies within this world.

Roughly two weeks ago I published the first in a multi-article series of good video games for RPG’s.

Category: Inspiration for writing Tags: inspiration, Video games 1 Comment
