


Speaking of the Xbox One, Microsoft is working on making the simulator run on the older console via Xcloud. The Xbox Series X will render the simulator in 4K resolution, while the Xbox Series S will render it in 1080p.Ī phsyical disk for Xbox will be available only for the standard version of the game. While flying over Paris on the Airbus A320, Wloch sees about 35-40 FPS (which is the low-end), while when flying over Bordeaux, the framerate can go as high as 60. Cross-play and cross-save are supported.įramerate for the Xbox Series X|S version will be locked at 30 FPS on regular TVs, while sets that support variable frame rate will be able to take advantage of that feature.įramerate is about the same on the two consoles and depends on where you’re flying and what you’re doing. It won’t happen, but the build will be tested on PC alongside the performance updates mentioned above over the next few days.Įxactly the same content that has been announced for the Xbox version will also come to PC, so the build is identical. We finally get a final word on the possibility of a public Xbox beta. Incidentally, all these improvements were done on PC without the implementation of DirectX 12, which is still in the works.
